Graphics and Multimedia Systems Graphics and Multimedia Systems are essential in creating effective presentations, documents, and other graphical outputs.
50 MCQs of Graphics and Multimedia Systems
1. s deals with the interface between input devices such as mice and tablets.
Ans. User interaction
2. Virtual reality attempts to immerse the user into a 3D virtual world. State True/False.
Ans. True
3. Visualization attempts to give users insight into complex information via ____
Ans. visual display
4. What are update dynamics?
Ans. It is interactive graphics facility to change shape, color and other properties.
5. DSP stands for .
Ans. Digital Siganl Processing.
6. Detection and clarification of standard patterns is related to .
Ans. Pattern detection
7. OCR Stands for ____
Ans. Optical character recognition
8. What is visualization?
Ans. technique for creating images, diagrams, or animations to communicate a message
9. Scientific visualization is the transformation, selection, or representation of data from ____
Ans. simulations
10. Zero intensity for each component gives the ___
Ans. darkest color.
11. The RGB color model define what is meant by red, green, and blue. State True/False
Ans. False, does not provide colors.
12. 3-bit representation allows each primary to vary independently between ____
Ans. two intensity levels
13. ____is commonly referred to as the true color representation.
Ans. 24-bits format
14. The color of a particular pixel is determined by the ___in the lookup table entry.
Ans. color value
15. DVST Stands for ___
Ans. Direct view storage tube
16. Choose the impact printer from the following list
Ans. dot-matrix printer
17. Feedback from the CRT face is provided by means of small tracking symbol called a cursor. (True/False).
Ans. True
18. Passive graphics device allows the user to communicate with the computer graphically. (True/False).
Ans. False – An active graphics device allows the user to communicate with the computer graphically.
19. CGM Stands for ____.
Ans. Computer Graphics Metafile
20. The basic building blocks for pictures are referred as ____
Ans. Output primitives
21. DDA stands for ____.
Ans. Digital Differential Analyzer
22. is accomplished by calculating intermediate positions along the line path between two specified endpoint positions.
Ans. Line drawing
23. Which method is used to load a specified color into the frame buffer at a specified position?
Ans. Set Pixel (x ,y)
24. The Cartesian slope-intercept equation for a straight line is ____
Ans. y = m . x + y
25. On raster systems, lines are plotted with ____
Ans. Pixels.
26. We can improve the performance of the DDA algorithm by separating the increments ___ and into integer and fractional parts.
Ans. m and l / m
27. The Bresenham’s line-drawing algorithm is based on drawing an approximation of the true line. (True/False)
Ans. True.
29. Integer only is efficient and fast and multiplication by 2 can be implemented by left-shift. (True/Fasle)
Ans. True.
30. How many electron guns are used in the DVST?
Ans. Two
31. In circle, spacing between plotted pixels can be adjusted by interchanging x and y, when the absolute value of the slope of the circle is ___.
Ans. greater than 1
32. Midpoint circle algorithm is otherwise called as
Ans. bresenhsam’s algorithm
33. Circle sections in adjacent octants within one quadrant are symmetric with respect to the ____ degree line dividing the two octants.
Ans. 45
34. Circle (x,y) = x2 + y2 – r2 any point (x,y) on the boundary of the circle with radius r satisfies the equation when ____.
a. circle(x,y)=0 b. circle(x,y)=1 c. circle(x,y)=-1 d. circle(x,y)>0
Ans. a. circle(x,y)=0
35. Ellipse has less symmetry than a circle. State (True/False).
Ans. True
36. f(x, y)=0 if
Ans.(x,y) is on the boundary of the ellipse
37. The ____ algorithm is an ingenious way of filling in irregular polygons.
Ans. Scan line fill
38. ET stands for ___.
Ans. edge table
39. _ and are the two algorithm used for boundary fill process.
Ans. Four-connected and eight-connected
40. How many parameters required for eight_fill procedure?
a. 3 b. 4 c. 5 d. 2
Ans. b. 4
41. 4-fill and 8-fill algorithms which involves recursion will not consume memory and time. (True/False)
Ans. False .These algorithms consume more memory and time.
42. Each translation follows a specific rule. (state True/False)
Ans. True
43. A rotation is a transformation that is performed by ____ the object around a fixed point known as the ____.
Ans. spinning, center of rotation
44. We can do if you want to double the size of given objects.
Ans. scaling
45. Each basic transformation take the form P’ = M1 .P + M2. State True/False.
Ans. True
46. Transforming from a Cartesian system to a non-Cartesian one is an easy process. State True/False
Ans. False
47. In interactive applications, it is more convenient to choose a direction V relative to a position .
Ans. P0
48. and ____ process require to transform the matrix.
Ans. Translate and rotate
49. Produces a mirror image of an object by rotating it 180o
Ans. Reflection
50. For reflection about any line y=mx + b, we employ the combination of__, and __.
Ans. Translate, rotate and reflect
51. transformation distorts the shape of an object..
Ans. Shear
Conclusion:
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